Contents

Website Contents

Figures, Tables, and Exhibits

Foreword

About the Authors

About the Contributors

Chapter 1: How to Read and Use This Fieldbook

Introduction

Key Definition

Why This Book?

What’s Coming in This Book

The Best Way to Read This Book

Continuing the Discussion

Section I: Getting Started

Chapter 2: Why Games, Gamification, and Simulations for Learning?

Chapter Questions

Introduction

Wrong Reasons

Right Reasons

Questions to Ponder

Ensuring Success

Key Takeaways

Chapter 3: Game, Gamification, or Simulation: Which Is Best, When, Why?

Chapter Questions

Introduction

Games

Gamification

Simulations

Selecting the Right ILE

Key Takeaways

Chapter 4: Critical Questions for Creating an Interactive Learning Event

Chapter Questions

Introduction

Foundational Questions

Practical Questions

Scoring and Assessment Questions

Game Play Questions

Key Takeaways

Section II: Basic Elements

Chapter 5: Foundational Elements

Chapter Questions

Introduction

Feedback

Constructs

Challenge

Story

Key Takeaways

Chapter 6: The Importance of Narrative/Context/Story

Chapter Questions

Introduction

Overview of Storytelling

Elements of Storytelling

How Is Storytelling Different in ILEs?

The Goal-Based Scenario

The Role of Reality

The Predictable Unexpected

Architecting Your Story

Key Takeaways

Chapter 7: Making the Case

Chapter Questions

Introduction

Research-Based Justification

Return on Investment Justification

1. Identify the Need

2. Determine Sponsor’s Goals

3. Decide How to Measure

4. Dollarize the Measurements

5. Conduct a Baseline Assessment

6. Implement and Deliver the Game, Gamification, or Simulation

7. Gather Post-Learning Data and Data from the Control Group

8. Determine the Return

Stealth Justification

Key Takeaways

Chapter 8: Managing the Process

Chapter Questions

Introduction

The Process Required to Produce an Educational Game

Tips for a First-Time Producer

Key Takeaways

Section III: Design Considerations

Chapter 9: Where to Find Ideas

Chapter Questions

Introduction

Play Games

Brainstorming Techniques

Shazam Session

Sharing Output

Key Takeaways

Chapter 10: Games

Chapter Questions

Introduction

Designing a Game From Start to Finish

Wireframing

One-Page Design

Paper Prototyping

Storyboards

Design Document

Key Takeaways

Chapter 11: Gamification

Chapter Questions

Introduction

Controversial Nature of Gamification

Structural Gamification

Avoid Learners Gaming the System

Content Gamification

Key Takeaways

Chapter 12: Simulations

Chapter Questions

Introduction

Why Simulations Are Valuable for Learning

Designing a Simulation

The Illusion of Complexity

Using Flowcharts

Storytelling for Simulations

Creating Decisions for Simulations

Creating Simulation Feedback

Simulation Design Tool

Key Takeaways

Section IV: Development

Chapter 13: Technology Tools

Chapter Questions

Introduction

Developing an Interactive Learning Experience

Development Terms

Template-Based Authoring Tools/Arcade-Style Games

Game Engines

Other Development Tools

Mobile Games

Adding Leaderboards or Badges

Key Takeaways

Chapter 14: Storyboarding

Chapter Questions

Introduction

Why Storyboarding Is Important

The Storyboarding Process

Storyboarding in Action

Storyboarding Simulations

Storyboarding Techniques

Key Takeaways

Section V: Case Studies

Chapter 15: The Knowledge Guru

Background

The Challenge

Why Game or Gamification?

Making the Case

The Solution

The Benefits and Results

Lessons Learned

Chapter 16: A Board Game: MPE

Background

The Challenge

Why a Game?

Making the Case

The Solution

The Benefits

The Results

Lessons Learned

Chapter 17: Mobile Gamification: Mobile Cricket U

Background

The Challenge

Why Gamification?

Making the Case

The Solution

The Benefits

Lessons Learned

Chapter 18: Serious Game: Learning to Negotiate

Background

The Challenge

Why a Game?

The Solution

The Benefits

The Results

Lessons Learned

Chapter 19: Structural Gamification for On-Boarding Employees

Background

The Challenge

Why Gamification?

Making the Case

The Solution

The Results

Summary

Lessons Learned

Chapter 20: Medical Simulation

Background

The Challenge

Why a Simulation?

Making the Case

The Solution

The Results

Lessons Learned

Chapter 21: Financial Game-Based Learning

Background

The Challenge

Why a Game?

Making the Case

The Solution

The Benefits

The Results

Lessons Learned

Chapter 22: Sales Training Game: An Avaya Case

Background

Why a Game-Based Simulation?

The Solution

Benefits and Results

Lessons Learned

Glossary

Index

About ASTD